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ApplicationCommandManager Class Reference

One of these objects holds a list of all the commands your app can perform, and despatches these commands when needed. More...

Inherits AsyncUpdater, and FocusChangeListener.

Public Member Functions

 ApplicationCommandManager ()
 Creates an ApplicationCommandManager.
 
virtual ~ApplicationCommandManager ()
 Destructor.
 
void clearCommands ()
 Clears the current list of all commands.
 
void registerCommand (const ApplicationCommandInfo &newCommand)
 Adds a command to the list of registered commands.
 
void registerAllCommandsForTarget (ApplicationCommandTarget *target)
 Adds all the commands that this target publishes to the manager's list.
 
void removeCommand (CommandID commandID)
 Removes the command with a specified ID.
 
void commandStatusChanged ()
 This should be called to tell the manager that one of its registered commands may have changed its active status.
 
int getNumCommands () const noexcept
 Returns the number of commands that have been registered.
 
const ApplicationCommandInfogetCommandForIndex (int index) const noexcept
 Returns the details about one of the registered commands.
 
const ApplicationCommandInfogetCommandForID (CommandID commandID) const noexcept
 Returns the details about a given command ID.
 
String getNameOfCommand (CommandID commandID) const noexcept
 Returns the name field for a command.
 
String getDescriptionOfCommand (CommandID commandID) const noexcept
 Returns the description field for a command.
 
StringArray getCommandCategories () const
 Returns the list of categories.
 
Array< CommandIDgetCommandsInCategory (const String &categoryName) const
 Returns a list of all the command UIDs in a particular category.
 
KeyPressMappingSetgetKeyMappings () const noexcept
 Returns the manager's internal set of key mappings.
 
bool invokeDirectly (CommandID commandID, bool asynchronously)
 Invokes the given command directly, sending it to the default target.
 
bool invoke (const ApplicationCommandTarget::InvocationInfo &invocationInfo, bool asynchronously)
 Sends a command to the default target.
 
virtual ApplicationCommandTargetgetFirstCommandTarget (CommandID commandID)
 Chooses the ApplicationCommandTarget to which a command should be sent.
 
void setFirstCommandTarget (ApplicationCommandTarget *newTarget) noexcept
 Sets a target to be returned by getFirstCommandTarget().
 
ApplicationCommandTargetgetTargetForCommand (CommandID commandID, ApplicationCommandInfo &upToDateInfo)
 Tries to find the best target to use to perform a given command.
 
void addListener (ApplicationCommandManagerListener *listener)
 Registers a listener that will be called when various events occur.
 
void removeListener (ApplicationCommandManagerListener *listener)
 Deregisters a previously-added listener.
 

Static Public Member Functions

static ApplicationCommandTargetfindDefaultComponentTarget ()
 Looks for a suitable command target based on which Components have the keyboard focus.
 
static ApplicationCommandTargetfindTargetForComponent (Component *)
 Examines this component and all its parents in turn, looking for the first one which is an ApplicationCommandTarget.
 

Additional Inherited Members

- Private Member Functions inherited from AsyncUpdater
 AsyncUpdater ()
 Creates an AsyncUpdater object.
 
virtual ~AsyncUpdater ()
 Destructor.
 
void triggerAsyncUpdate ()
 Causes the callback to be triggered at a later time.
 
void cancelPendingUpdate () noexcept
 This will stop any pending updates from happening.
 
void handleUpdateNowIfNeeded ()
 If an update has been triggered and is pending, this will invoke it synchronously.
 
bool isUpdatePending () const noexcept
 Returns true if there's an update callback in the pipeline.
 
- Private Member Functions inherited from FocusChangeListener
virtual ~FocusChangeListener ()
 Destructor.
 

Detailed Description

One of these objects holds a list of all the commands your app can perform, and despatches these commands when needed.

Application commands are a good way to trigger actions in your app, e.g. "Quit", "Copy", "Paste", etc. Menus, buttons and keypresses can all be given commands to invoke automatically, which means you don't have to handle the result of a menu or button click manually. Commands are despatched to ApplicationCommandTarget objects which can choose which events they want to handle.

This architecture also allows for nested ApplicationCommandTargets, so that for example you could have two different objects, one inside the other, both of which can respond to a "delete" command. Depending on which one has focus, the command will be sent to the appropriate place, regardless of whether it was triggered by a menu, keypress or some other method.

To set up your app to use commands, you'll need to do the following:

When a command is invoked, the ApplicationCommandManager will try to choose the best ApplicationCommandTarget to receive the specified command. To do this it will use the current keyboard focus to see which component might be interested, and will search the component hierarchy for those that also implement the ApplicationCommandTarget interface. If an ApplicationCommandTarget isn't interested in the command that is being invoked, then the next one in line will be tried (see the ApplicationCommandTarget::getNextCommandTarget() method), and so on until ApplicationCommandTarget::getNextCommandTarget() returns nullptr. At this point if the command still hasn't been performed, it will be passed to the current JUCEApplication object (which is itself an ApplicationCommandTarget).

To exert some custom control over which ApplicationCommandTarget is chosen to invoke a command, you can override the ApplicationCommandManager::getFirstCommandTarget() method and choose the object yourself.

See Also
ApplicationCommandTarget, ApplicationCommandInfo

Constructor & Destructor Documentation

ApplicationCommandManager::ApplicationCommandManager ( )

Creates an ApplicationCommandManager.

Once created, you'll need to register all your app's commands with it, using ApplicationCommandManager::registerAllCommandsForTarget() or ApplicationCommandManager::registerCommand().

virtual ApplicationCommandManager::~ApplicationCommandManager ( )
virtual

Destructor.

Make sure that you don't delete this if pointers to it are still being used by objects such as PopupMenus or Buttons.

Member Function Documentation

void ApplicationCommandManager::clearCommands ( )

Clears the current list of all commands.

Note that this will also clear the contents of the KeyPressMappingSet.

void ApplicationCommandManager::registerCommand ( const ApplicationCommandInfo newCommand)

Adds a command to the list of registered commands.

See Also
registerAllCommandsForTarget
void ApplicationCommandManager::registerAllCommandsForTarget ( ApplicationCommandTarget target)

Adds all the commands that this target publishes to the manager's list.

This will use ApplicationCommandTarget::getAllCommands() and ApplicationCommandTarget::getCommandInfo() to get details about all the commands that this target can do, and will call registerCommand() to add each one to the manger's list.

See Also
registerCommand
void ApplicationCommandManager::removeCommand ( CommandID  commandID)

Removes the command with a specified ID.

Note that this will also remove any key mappings that are mapped to the command.

void ApplicationCommandManager::commandStatusChanged ( )

This should be called to tell the manager that one of its registered commands may have changed its active status.

Because the command manager only finds out whether a command is active or inactive by querying the current ApplicationCommandTarget, this is used to tell it that things may have changed. It allows things like buttons to update their enablement, etc.

This method will cause an asynchronous call to ApplicationCommandManagerListener::applicationCommandListChanged() for any registered listeners.

int ApplicationCommandManager::getNumCommands ( ) const
noexcept

Returns the number of commands that have been registered.

See Also
registerCommand
const ApplicationCommandInfo* ApplicationCommandManager::getCommandForIndex ( int  index) const
noexcept

Returns the details about one of the registered commands.

The index is between 0 and (getNumCommands() - 1).

const ApplicationCommandInfo* ApplicationCommandManager::getCommandForID ( CommandID  commandID) const
noexcept

Returns the details about a given command ID.

This will search the list of registered commands for one with the given command ID number, and return its associated info. If no matching command is found, this will return 0.

String ApplicationCommandManager::getNameOfCommand ( CommandID  commandID) const
noexcept

Returns the name field for a command.

An empty string is returned if no command with this ID has been registered.

See Also
getDescriptionOfCommand
String ApplicationCommandManager::getDescriptionOfCommand ( CommandID  commandID) const
noexcept

Returns the description field for a command.

An empty string is returned if no command with this ID has been registered. If the command has no description, this will return its short name field instead.

See Also
getNameOfCommand
StringArray ApplicationCommandManager::getCommandCategories ( ) const

Returns the list of categories.

This will go through all registered commands, and return a list of all the distinct categoryName values from their ApplicationCommandInfo structure.

See Also
getCommandsInCategory()
Array<CommandID> ApplicationCommandManager::getCommandsInCategory ( const String categoryName) const

Returns a list of all the command UIDs in a particular category.

See Also
getCommandCategories()
KeyPressMappingSet* ApplicationCommandManager::getKeyMappings ( ) const
noexcept

Returns the manager's internal set of key mappings.

This object can be used to edit the keypresses. To actually link this object up to invoke commands when a key is pressed, see the comments for the KeyPressMappingSet class.

See Also
KeyPressMappingSet
bool ApplicationCommandManager::invokeDirectly ( CommandID  commandID,
bool  asynchronously 
)

Invokes the given command directly, sending it to the default target.

This is just an easy way to call invoke() without having to fill out the InvocationInfo structure.

bool ApplicationCommandManager::invoke ( const ApplicationCommandTarget::InvocationInfo invocationInfo,
bool  asynchronously 
)

Sends a command to the default target.

This will choose a target using getFirstCommandTarget(), and send the specified command to it using the ApplicationCommandTarget::invoke() method. This means that if the first target can't handle the command, it will be passed on to targets further down the chain (see ApplicationCommandTarget::invoke() for more info).

Parameters
invocationInfothis must be correctly filled-in, describing the context for the invocation.
asynchronouslyif false, the command will be performed before this method returns. If true, a message will be posted so that the command will be performed later on the message thread, and this method will return immediately.
See Also
ApplicationCommandTarget::invoke
virtual ApplicationCommandTarget* ApplicationCommandManager::getFirstCommandTarget ( CommandID  commandID)
virtual

Chooses the ApplicationCommandTarget to which a command should be sent.

Whenever the manager needs to know which target a command should be sent to, it calls this method to determine the first one to try.

By default, this method will return the target that was set by calling setFirstCommandTarget(). If no target is set, it will return the result of findDefaultComponentTarget().

If you need to make sure all commands go via your own custom target, then you can either use setFirstCommandTarget() to specify a single target, or override this method if you need more complex logic to choose one.

It may return nullptr if no targets are available.

See Also
getTargetForCommand, invoke, invokeDirectly
void ApplicationCommandManager::setFirstCommandTarget ( ApplicationCommandTarget newTarget)
noexcept

Sets a target to be returned by getFirstCommandTarget().

If this is set to nullptr, then getFirstCommandTarget() will by default return the result of findDefaultComponentTarget().

If you use this to set a target, make sure you call setFirstCommandTarget(nullptr) before deleting the target object.

ApplicationCommandTarget* ApplicationCommandManager::getTargetForCommand ( CommandID  commandID,
ApplicationCommandInfo upToDateInfo 
)

Tries to find the best target to use to perform a given command.

This will call getFirstCommandTarget() to find the preferred target, and will check whether that target can handle the given command. If it can't, then it'll use ApplicationCommandTarget::getNextCommandTarget() to find the next one to try, and so on until no more are available.

If no targets are found that can perform the command, this method will return nullptr.

If a target is found, then it will get the target to fill-in the upToDateInfo structure with the latest info about that command, so that the caller can see whether the command is disabled, ticked, etc.

void ApplicationCommandManager::addListener ( ApplicationCommandManagerListener listener)

Registers a listener that will be called when various events occur.

void ApplicationCommandManager::removeListener ( ApplicationCommandManagerListener listener)

Deregisters a previously-added listener.

static ApplicationCommandTarget* ApplicationCommandManager::findDefaultComponentTarget ( )
static

Looks for a suitable command target based on which Components have the keyboard focus.

This is used by the default implementation of ApplicationCommandTarget::getFirstCommandTarget(), but is exposed here in case it's useful.

It tries to pick the best ApplicationCommandTarget by looking at focused components, top level windows, etc., and using the findTargetForComponent() method.

static ApplicationCommandTarget* ApplicationCommandManager::findTargetForComponent ( Component )
static

Examines this component and all its parents in turn, looking for the first one which is an ApplicationCommandTarget.

Returns the first ApplicationCommandTarget that it finds, or nullptr if none of them implement that class.


The documentation for this class was generated from the following file: