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AffineTransform Member List

This is the complete list of members for AffineTransform, including all inherited members.

AffineTransform() noexceptAffineTransform
AffineTransform(const AffineTransform &other) noexceptAffineTransform
AffineTransform(float mat00, float mat01, float mat02, float mat10, float mat11, float mat12) noexceptAffineTransform
followedBy(const AffineTransform &other) const noexceptAffineTransform
fromTargetPoints(float x00, float y00, float x10, float y10, float x01, float y01) noexceptAffineTransformstatic
fromTargetPoints(float sourceX1, float sourceY1, float targetX1, float targetY1, float sourceX2, float sourceY2, float targetX2, float targetY2, float sourceX3, float sourceY3, float targetX3, float targetY3) noexceptAffineTransformstatic
getScaleFactor() const noexceptAffineTransform
getTranslationX() const noexceptAffineTransform
getTranslationY() const noexceptAffineTransform
identityAffineTransformstatic
inverted() const noexceptAffineTransform
isIdentity() const noexceptAffineTransform
isOnlyTranslation() const noexceptAffineTransform
isSingularity() const noexceptAffineTransform
mat00AffineTransform
mat01AffineTransform
mat02AffineTransform
mat10AffineTransform
mat11AffineTransform
mat12AffineTransform
operator!=(const AffineTransform &other) const noexceptAffineTransform
operator=(const AffineTransform &other) noexceptAffineTransform
operator==(const AffineTransform &other) const noexceptAffineTransform
rotated(float angleInRadians) const noexceptAffineTransform
rotated(float angleInRadians, float pivotX, float pivotY) const noexceptAffineTransform
rotation(float angleInRadians) noexceptAffineTransformstatic
rotation(float angleInRadians, float pivotX, float pivotY) noexceptAffineTransformstatic
scale(float factorX, float factorY) noexceptAffineTransformstatic
scale(float factor) noexceptAffineTransformstatic
scale(float factorX, float factorY, float pivotX, float pivotY) noexceptAffineTransformstatic
scaled(float factorX, float factorY) const noexceptAffineTransform
scaled(float factor) const noexceptAffineTransform
scaled(float factorX, float factorY, float pivotX, float pivotY) const noexceptAffineTransform
shear(float shearX, float shearY) noexceptAffineTransformstatic
sheared(float shearX, float shearY) const noexceptAffineTransform
transformPoint(ValueType &x, ValueType &y) const noexceptAffineTransform
transformPoints(ValueType &x1, ValueType &y1, ValueType &x2, ValueType &y2) const noexceptAffineTransform
transformPoints(ValueType &x1, ValueType &y1, ValueType &x2, ValueType &y2, ValueType &x3, ValueType &y3) const noexceptAffineTransform
translated(float deltaX, float deltaY) const noexceptAffineTransform
translated(PointType delta) const noexceptAffineTransform
translation(float deltaX, float deltaY) noexceptAffineTransformstatic
translation(PointType delta) noexceptAffineTransformstatic
verticalFlip(float height) noexceptAffineTransformstatic
withAbsoluteTranslation(float translationX, float translationY) const noexceptAffineTransform